Sync
Updated for version 4.0
BeardLib.Utils.Sync Class
A class used for helping synching things between BeardLib clients. From weapons to maps!
Functions
GetBasedOnFactoryId(String id, Table wep)
String
Returns the based on factory of a weapon with factory id id
. wep
is an optional parameter to give the weapon tweakdata from which the function will search the based on
CleanOutfitString(String str, Boolean is_henchman)
String
Cleans outfit string str
from custom content. is_henchman
is for AI outfits
DownloadMap(level_name, job_id, udata, done_callback)
None
Opens a dialog to download a map, level_name is a string that should show in the dialog, update_key is the download id from modworkshop and done_callback is used in BeardLib to let the game know that the user has installed the map and it's safe to proceed
GetJobString()
String
Returns a string of the game settings. The data includes: narrative ID, level ID, difficulty, level name update ID, update provider, and download URL (last 4 used for downloading heists)
SyncGameSettings(Number peer_id)
None
Synchronizes the game settings with the other peers or the optional peer_id that was specified in the parameters. This is used for synching custom heists.
GetUpdateData(Table data)
Table/Boolean
Receives game settings data (after it's turned from a string to a table in the client) and returns update data found there. If it doesn't have an update data it will return false. Otherwise, a table with the following values: Update ID, provider name, and download URL.
GetCleanedWeaponData(Unit unit)
Number, String, Number
Used to spoof a weapon. Returns first a sync index (-1 if it's a custom weapon, BeardLib knows this way it's a custom weapon), then blueprint string of the spoofed weapon and finally its selection index.
OutfitStringFromList(Table outfit, boolean is_henchman)
String
A wrapper for BlacmarketManager:henchman_loadout_string_from_loadout and outfit_string_from_list. is_henchman
means it's for AI.
GetCleanedBlueprint(Table blueprint, string factory_id)
Table
Cleans the blueprint of a weapon from custom parts. You must provide a factory ID of the weapon.
IsCurrentJobCustom()
Boolean
Returns whether or not the current level is a custom level.
Send(NetworkPeer peer, String id, String data)
None
Sends a message to a peer. This is used for synching stuff in BeardLib.
CompactOutfit()
String
Returns a compact version of the outfit string. Not including some information that BeardLib doesn't need.
UnpackCompactOutfit
Table
Unpacks a compact string into a table.
GetEquippedWeapon(Number selection_index)
Table
Returns either BlackmarketManager:equipped_primary() or equipped_secondary(). 2 is primary and 1 is secondary (game's logic, secondary is first).
BeardLibWeaponString(Number selection_index)
String
Returns a string of data containing the factory ID of the weapon + CRC32 hashed blueprint parts (since the length of the message we can send is highly limited). This is used for synching custom weapons.
UnpackBeardLibWeaponString(String weapon_string)
Table
Unpacks what BeardLibWeaponString produces. The table contains id (factory ID) of the weapon, blueprint (a table of CRC32 hashes which are later checked against other parts) and cosmetics of the weapon
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