Updated for version 3.38.
This modules let's you add melee weapons.
The name of the module you use as the meta of the module definition is 'Melee' or 'MeleeModule' if
_force_searchis set to true in the module definition.
<Melee id global_value unit third_unit .../>
Optional settings for VR
And any other tweakdata value. There are more that are not listed here yet.
The icon will be stored in guis/textures/pd2/blackmarket/icons/melee_weapons (unless you use texture_bundle_folder) and will be named
id.texture then add it using AddFiles. Yep, pretty long path. Thanks Overkill.
<Melee id="captains_shield" based_on="briefcase" global_value="captains_shield"/>
This will add the melee
captains_shield, which is based on the briefcase. You will still need to localize the title and description of the material. In this case
bm_msk_troll_dallas_descwill need to be localized using LocalizationModule. And add unit, object, material_config, textures and icon through AddFiles