Menu

Updated for version 3.38.

Module Definition

The module is inherited from ModuleBase. So base parameters can be found there.

Note: The module is one of the original modules of BeardLib and was never really touched until version 3.38. It's still missing some features and is really only used to build menus and nodes and not the items themselves. It's used in PDTH HUD to build the options menu inside a sub menu.

I might update it or I might create a whole new module for building MenuUI menus instead which are superior than these menus.

Module name

The name of the module you use as the meta of the module definition is 'Menu' or 'MenuModule' if _force_search is set to true in the module definition.

XML Structure

<Menu parent_node name node_name title_id desc_id>
    <merge_data ...>
        ...
    </merge_data>
    <sub_menu key ...>
        ...
    </sub_menu>
    <item_group key/>
    <divider name size>
        <merge_data ...>
            ...
        </merge_data>
    </divider>
</Menu>

<menu parent_node name node_name title_id desc_id>

ParameterTypeDescription

parent_node

string

The key/name of the node which the menu should be parented to

name

String

The foundation of the base name of the node. Defaults to the name of the mod plus the defined name of the module (name parameter or "Menu")

node_name

String

The name of the node, defaults to the resulting name + Node

title_id

String

Localization id of the title of the node's button, defaults to the resulting name + ButtonTitleID

desc_id

String

Localization id of the desc of the node's button, defaults to the resulting name + ButtonDescID

<sub_menu key ...> ...

This can be any of the parameters you see in the main menu node. Only has an affect if key is not specified.

ParameterTypeDescription

key

String

The key/name of the module you may or may not be referencing for the creation of the items for this menu. [OPTIONAL]. If this is specified, the 'BuildMenu' function will be called on the module with the key, to create the items for this menu.

<item_group key/>

ParameterTypeDescription

key

String

The key/name of the module you are referencing for creating the items inside the current node. [REQ], with this the 'InitializeNode' function will be called on the module to create the items from the Module inside of the current node

<divider name size>

ParameterTypeDescription

name

String

The name of the divider

size

Number

The height of the divider

<merge_data ...> ...

Any additional parameters you wish to be included in the table

Example

This example is what you would put inside your main node within your mod config

<Menu>
    <menu>
        <sub_menu key="Options"/>
        <divider name="Divider" size="20"/>
    </menu>
</Menu>

This will produce an options menu in the Mod Options node. With the Options sub_menu. and a divider.

Functions

FunctionDescription

BuildNode(Table node_data, Table parent_node)

Builds the node. node_data is the node data; what the head of the module will contain. parent_node is the parent node for the node to reside in. Defaults to the mod options menu (If node_data has a parent_node it will use that instead). Called by the Load() function from the MenuManagerSetupCustomMenus hook

BuildNodeItems(Table node, Table data)

Builds the node items. node is the node the items will be created in. data is the data of the items. Called by BuildNode.

CreateDivider(Table node, Table tbl)

Creates a divider. parent_node is the parent node the item should be in. tbl is the data of the divider

Last updated