Item

Updated for version 3.38.

Back to MenuUI

All items including menus inherit the Item class. This means that all values and functions that this class has they have too. This includes Menus too.

Item / Button / Divider

Creation

Can be created inside menu type items:

MyRandomMenu:Button({
    name = "MyButton",
    text = "Press me!",
    on_callback = function(item)
        log("I was pressed!")
    end
})

Or if a Divider:

MyRandomMenu:Divider({
    name = "Divider",
    text = "I cannot be pressed :("
})

You can also create a quick divider like this

MyRandomMenu:Text("another_div")

Parameters

Basic values

Parameter
Type
Description

name

String

The name of the item, used to identify the item

text

String

The text or String_id(if localized) of the item's title

help

String

If defined, this will show help text in a tooltip near the item

on_callback

Function

The function that should be called if the item got its value changed or pressed(buttons only) The function gets called with the "item" parameter which you can use to get the value from

enabled

Boolean

Is the item enabled. If disabled, the item is grayed out

visible

Boolean

Should the item be rendered?

label

Any

Sets a "label" to the item, can be used if you need to mark a few items, delete items with label x or get items with label x

position

Function/String/Table

Sets a custom position for the item, this overrides align items Function: function(item) item:Panel():set_position(0, 10) end String: Left, Right, Top, Bottom, Center(can be combined) Table: {0, 10}

index

Number

Lets you insert the item in a specific place, setting this to 1 will put it as first item

on_right_click

Function

A function that should be called when pressing right click on an item(will not work if you have a context menu and did not change its key from right click)

inherit_value

Table

A table where you can define values to only inherit to the items. If you put a value inside of it and have a different value outside of it the outer one will not be inherited. Values that can inherit from other values like help_localized can from localized, will not inherit as you'd expect them to

private

Table

A table that sets private values, any value inside of it, will not inherit to the children at all

highlight

Boolean

Should the item be highlighted as soon as it's created?

divider_type

Boolean

This makes the item a "divider". Essentially disabling some mouse events. This usually means that no callbacks will be called and the item doesn't highlight at all. For groups this disables closing/opening of the group making them static

ignore_align

Boolean

Should align items ignore the item when aligning?

count_as_aligned

Boolean

Normally, if you set a custom position to the item or use ignore_align, MenuUI will ignore the item when aligning the item (no item will use its position) This bypasses this behavior

Inherit values

Values that if are defined from a menu, are inherited by their items.

Parameter
Type
Description

localized

Boolean

Is the item localized? defaults to false

items_localized

Boolean

Are context menu or combobox items localized? Defaults to localized value

help_localized

Boolean

Is the help text localized? Defaults to localized value

size

Number

The size of the item, defaults to 18

offset

Number/Table

How much is the item pushed in its x and y position(will shrink the item horizontally)

text_offset

Number/Table

Offset but for the text inside the item (if present)

font

String/Idstring

Font of the item. Defaults to "fonts/font_large_mf"

font_size

Number

Font size of the item, default to size

kerning

Number

The kerning of the text, like spacing between characters

text_align

String

The horizontal placement of the text inside its own body, defaults to left. Can be left, right, center or justified

text_vertical

String

Same as text_vertical but vertically, defaults to top. Can be top, bottom or center

size_by_text

Boolean

Sets the item's size based of its text(used mostly by buttons and dividers)

bg_callbacks

Boolean

Background callbacks call through menu ui's update function instead of calling the callback right away. This is done sometimes to avoid erroring in some place or not having to wait for callbacks to finish in the main thread. Usually this should be turned off

Context menu

Parameter
Type
Description

items

Table

Tells the item you need a context menu. The items can be defined like this: lua{{text = "Item" on_callback = ClassClbk(self, "clbk")}, "An item without callback"} Currently you can't use a context menu on a ComboBox

open_list_key

String/Idstring

Changes the key that opens the list(only mouse keys, left = "0" right = "1"(default))

searchbox

Boolean

Adds a searchbox to the context menu

Customization values

Who doesn't like that ;)

* - Does not inherit

Parameter
Type
Description

foreground

Color

The foreground color, this includes text, anything beyond the background

foreground_highlight

Color

The foreground but when highlighted

auto_foreground

Boolean

MenuUI will try to guess which foreground color(white or black) will fit to the background color

background_color

Color

Color of the background for the item

full_bg_color

Color

Background that menu type items use in order to differentiate from background_color. You should use this value for menu type items

unhighlight_color

Color

Color of the item when un-highlighted (uses background_color otherwise)

highlight_color

Color

The color of the background for the item but when highlighted

accent_color

Color

Accent color of the item, is set automatically for things like border color, scroll color and more

line_color

Color

Some items like the textbox and combobox have a line below their control, this controls their color, defaults to accent_color

enabled_alpha

Float 0-1

The opacity of the item while enabled, defaults to 1

disabled_alpha

Float 0-1

The opacity of the item when disabled, defaults to 0.5

control_slice

Float 0-1

The "slice" of the control, for example, the slider's slide, defaults to 0.5(50%)

w

Number

A constant width for the item

*max_width

Number

This sets a maximum value for the width

*min_width

Number

This sets a minimum value for the width

*max_height

Number

This sets a maximum value for the height

*min_height

Number

This sets a minimum value for the height

*last_y_offset

Number

Normally when the align items function reaches the end, it takes the last item's offset(or the one with largest bottom position) and adds it to the menu's height, this overrides it.

background_alpha

Number

Opacity for the background

context_background_color

Color

Color of the context menu if present. Defaults to background_color (if set) or black color

scroll_color

Color

Color of any scroll (menu's scroll, context menu scroll etc)

click_btn

Idstring

Sets the mouse button that runs the callback of the item

range_color

Table

A table that has tables with starting and ending point of the text they want to color and then the color that text should be. For example {0, 10, Color.blue} will color characters 0 to 10 green. You can also put the starting point and then the color which would assume you want the color to continue until the end of text like this: {10, Color.green}

alone_in_row

Boolean

Determines if the item should be alone in a row (used only with align_method set to "centered_grid" or "reversed_centered_grid")

Animation values

Hopefully expanded in the future

Parameter
Type
Description

animate_colors

Boolean

Should colors in the item be animated(on highlighting/un-highlighting)

Border values

Parameter
Type
Description

border_color

Color

Color for the border if used

border_visible

Boolean

Sets the whole border visible

border_left

Boolean

Sets the left border visible

border_right

Boolean

Sets the right border visible

border_top

Boolean

Sets the top border visible

border_bottom

Boolean

Sets the bottom border visible

border_lock_height

Boolean

Locks the height of the border to the title's height instead of the whole item

border_center_as_title

Boolean

Positions the border around the title

border_position_below_title

Boolean

Sets the bottom border below the title

border_size

Number

The size of the border, probably can be used to set a size for the all border sides

border_width

Number

Width of the border

border_height

Number

Height of the border

Context menu values

Parameter
Type
Description

context_screen_offset_y

Number

defaults to 32. Offset from top and bottom of the screen for context menus so they float a little

context_font_size

Number

defaults to 20. The text font size for context menus.

context_text_offset

Number/Table

The text offset for context menus. Offsets are either a Number for both X,Y offsets or a table

Parameter
Type
Description

delay_align_items

Boolean

Delay align items is for any item that is a menu to essentially delay the align of items (which meant to reduce the amount of aligns are called) this is a good optimization method for complicated menus that you want MenuUI to automatically align

background_visible

Boolean

Should background be visible? Defaults to true if the menu is not Group

background_blur

Boolean

Should the background be a blurred background? (background_color wil not work with this)

auto_align

Boolean

Should the menu automatically align items when for example, an item gets added or removed, an item gets its visibilty toggled? If you have many items it would be more recommended to set this to false and use manual align by calling menu:AlignItems(true) when you do things such as adding/removing items

Functions

Get

Function
Return Type
Description

Name()

String

Returns the name of the item

Text()

String

Returns the text of the item

Label()

Any

Returns the label of the item if is set

Enabled()

Boolean

Returns if the item is enabled

Visible()

Boolean

Returns if the item is visible

Value()

Any

Returns the value of the item. Only relevant for items that use a value

Index()

Number

Returns the place of the item. You should use this instead of item.index as this will find the exact place of it

Key()

String

Returns a unique key for the item based on diesel panel (Changes when item is recreated)

alive()

Boolean

Returns if the item's GUI panel is alive. Lets you do stuff like this: alive(item)

Panel()

Diesel Panel

Returns the GUI panel of the item

Parent()

Item

Returns the parent menu of the item

ParentPanel()

Diesel Panel

Returns the parent GUI panel of the item's panel

TextHeight()

Number

Returns the height of the title. Will return 0 if no title is present

title_alive()

Boolean

Returns whether the item has an alive title GUI text, mostly used internally

Set

Function
Description

SetEnabled(Boolean enabled)

Sets whether the item is enabled or not

SetVisible(Boolean visible, Boolean no_align)

Sets whether the item is visible or not. Normally if you set something visible or not the menu has to update itself so it can re-align items properly no_align can disable that if is set to true(mostly used for optimization)

SetText(String text)

Sets the title of the item

SetTextLight(String text)

Like SetText but lighter. Don't use ths blindly

SetCallback(Function callback)

Sets a callback for the item

SetLabel(Any label)

Sets a label for the item

Configure(params)

Sets new parameters for the item and recreats the item

SetIndex(Number index, Boolean no_align)

Sets an index for the item, no_align will disable auto aligning if is set to true(important for the item's position to update)

SetLayer(Number layer)

Sets a layer for the item. In other words, the higher the layer the higher it will be among other panels

SetEnabledAlpha(Number alpha)

Sets enabled alpha

SetDisabledAlpha(Number alpha)

Sets disabled alpha

SetBorder(Table config)

Updates the border based on config parameter

SetPointer(String pointer)

Basically the same as MenuUI:SetPointer

SetParam(String k, Any v)

Sets the parameter with the name k to the value of v

Other

Function
Description

Destroy()

Destroys the item (Don't worry it's safe to call)

RunCallback(Function clbk, ...)

Runs clbk or on_callback if is set, the callback will be called with the item as first parameter and then ... which can be anything

TryRendering()

A function mostly used internally to check if the item should render. It will not render if it's outside of the visible area. This is done for optimization

Position and Size functions

Get

Parameter
Type
Description

X()

Number

Returns the X position

Y()

Number

Returns the Y position

W()/Width()

Number

Returns the width

H()/Height()

Number

Returns the height

Right

Number

Returns the right position

Position()

String/Table/Function

Returns the last set position(not exact position)

Location()/LeftTop()

Table

Returns the exact position of the item(X,Y)

RightTop()

Table

Returns right and top(Y) position

Bottom()

Number

Returns bottom position

LeftBottom()

Table

Returns left(X) and bottom position

RightBottom()

Table

Returns right and bottom position

Center()

Table

Returns the center X,Y position

CenterX()

Number

Returns the center X position

CenterY()

Number

Returns the center Y position

OuterWidth()

Number

Returns the X position added with X offset

OuterHeight()

Number

Returns the Y position added with Y offset

Offset()

Table

Returns the offset

OffsetX()

Number

Returns the X offset

OffsetY()

Number

Returns the Y offset

TextOffset()

Table

Returns the text offset

TextOffsetX()

Number

Returns the X text offset

TextOffsetY()

Number

Returns the Y text offset

Inside(Number x, Number y)

Boolean

Returns whether x and y is inside the diesel panel of the item

MouseFocused(Number x, Number y)

Boolean

A better version of Inside that checks if the item is alive and visible and will use the mouse position if x and y are not defined

Set

Function
Description

SetPosition(Number x, Number y)

Sets an exact position using X and Y

SetPosition(Table position)

Sets an exact position using X and Y inside a table(like {0, 10})

SetPosition(Function position)

Sets a position function, might look like this: function(item) item:Panel():set_x(0) end

SetPosition(String position)

Sets a String position for the item, like: Left, Right, Top, Bottom, Center(can be combined)

Other

This is more relevant for menu type items but items can use these too.

Almost all item creation functions use params parameter as the settings of the item. How it should be called, how it looks.

Item creation

All functions return the item that is created

Function
Description

Button(Table params)/Divider(Table params)

Toggle(Table params)

ComboBox(Table params)

TextBox(Table params)/NumberBox(Table params)

ColorTextBox(Table params)

Slider(Table params)

KeyBind(Table params)

Image/ImageButton(Table params)

Holder(Table params)

Menu(Table params)

Group(Table params)/DivGroup(Table params)

NoteBook(Table params)

ToolBox(Table params)

PopupMenu(Table params)

Text(String text, Table params)

Quick function to create a divider without needing to use a table

Create(String type, ...)

Allows creating any type of item from one function. For example Item:Create("Button", {text = "something"}). There are specific cases you'd want to use it

Get

Parameter
Type
Description

GetItem(String name, Boolean shallow)

Any item

Searches for an item. name name of the item, shallow limits search to current menu

GetItemValue(String name, Boolean shallow)

Any value

Uses GetItem function to get the item and its value (Safe function)

GetMenu(String name, Boolean shallow)

Any item that is a menu

Searches for an item of type menu. name name of the menu, shallow limit search to the current menu? Or search the items of the items?

GetMenus(match, deep, menus)

Any item that is a menu

Returns a table of menus that have a matching name to match. deep searches inside children too

GetItemWithType(name, type, shallow)

Any item

Basically like GetItem but with type specifity

GetItemByLabel(Any label, Boolean shallow)

Any item

Like GetItem but uses label value instead of name

GetItemByLabel(Any label, Boolean shallow)

Any item

Basically GetItem but uses a label instead of a name

Items()

Table

Returns the list of the items (Be careful it's not a cloned list and any changes to it can affect the items)

ItemsWidth()

Number

Returns the width of the items panel, very useful when you're trying to fit items in the menu

ItemsHeight()

Number

Returns the height of the items panel

ItemsPanel()

Diesel Panel

Returns the items panel

ShouldClose()

Booolean

Used mostly by MenuUI root class to know whether the menu is focused

ChildrenMouseFocused(x, y, excluded_label)

Boolean

Like MouseFocused but checks the children. excluded_label will not check items with their label set to it

GetIndex(Item item)

Number

Returns the index of item

Set

Function
Description

SetItemValue(String name, ...)

Uses GetItem function to get the item and set its value. Use it as you would use a normal SetValue function (Safe function)

SetChecked(String name, Boolean checked, Boolean run_callback)

A quick function to find a Toggle item and set its value to checked. run_callback will run the callback when changed

Other

Function
Description

RecreateItems()

Recreats all items

AlignItems(Boolean menus, Boolean no_parent)

Aligns items using the set align_method, menus sets whether to align first the children menus before aligning for the menu, no_parent will disable aligning of parent menu after the menu is aligned(note that when menus is on it sets no_parent to true for the children so it won't cause a stack overflow)

ClearItems(Any label)

Clear all items. label if a label is defined, this will only remove items that have the label

RecreateItem(Item item, Boolean align_items)

Recreats an item. item the item that should be recreated, align_items should items be re-aligned after the recreation?

RemoveItem(Item item)

Removes an item. Same as Item:Destroy()

Making items into menus

You can also make items into "menus" by creating an item inside of that item like this: We use "size_by_text" to make the item small enough so it won't clog the whole item.

By default items have align_method set to "grid_from_right" which positions the items from the right side.

This method replaces override_panel which was really hacky and weird to use.

Warning! Even though you can make items into menus they're not a replacement for menu type items!

local button = MyRandomMenu:Button({
    name = "MyButton",
    text = "Press me!",
    on_callback = function(item)
        log("I was pressed!")
    end
})
button:Button({
    name = "SmallButton",
    text = "Press!",
    size_by_text = true
})

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