Classes
Updated for version 3.37.
Module Definition
The module inherits ModuleBase. All parameters and functions of this class are inherited by the module.
Module name
The name of the module you use as the meta of the module definition is 'Classes' or 'ClassesModule' if _force_search
is set to true in the module definition.
XML Structure
<Classes directory>
<Classes directory>
directory
String
directory/path relative to the mods directory which contains all the classes being used. [OPTIONAL]
<class file/>
<class file/>
file
String
File name of the class relative to the Mod directory and the directory defined in the main node if it was specified
<classes directory>
<classes directory>
*Allows you to define classes in a more organized way. directory
will join to the head directory
Example
This example is what you would put inside your main node within your mod config
For this example your class will be in: mods/MyMod/Classes/my_class.lua
. If you are using this module in a BLT mod.
<classes>
example
<classes>
exampleNow it will be in: mods/MyMod/Classes/SubClasses/my_class.lua
.
Functions
Load(Table config, String prev_div)
This is called normally by the module's init function, this is what loads all the classes. config
is the current looping classes table (or self._config if not present) and prev_dir
is the previous directory so it will join the directory to it
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