Weapon Skin
Updated for version 3.38.
This page is missing some information, such as explaining what is skin_folder and how to load the skins themselves.
Module Definition
The module is inherited from ItemModuleBase. So base parameters can be found there.
Module Name
The name of the module you use as the meta of the module definition is 'WeaponSkin' or 'WeaponSkinModule' if _force_search
is set to true in the module definition.
XML Structure
id
String
The id of your skin, which will be added in the tweak data table. It must be unique and not used by another skin
weapon_id
String
weapon_ids
Table
Like weapon_id but allows to set multiple weapons
name
String
The string id that the skin will use as a name
desc
String
(Optional) If used, it will show a description below the skin name in the inventory
rarity
String
The skin rarity. Can be one of the following : common
, uncommon
, rare
, epic
, legendary
locked
Boolean
(Optional) If set to true, it will act like the old legendary skins and won't allow the weapon modification if the skin is applied
unique_name
String
(Optional) If set to true, it will make the current weapon name the same as the skin name in the player's inventory. They cannot modify it afterwards
texture_bundle_folder
String
(Optional) The folder that contains the textures
skin_folder
String
...
skin_attachments
Table
The attachments that should be added to the weapon if the skin is applied
And any value that appears in the tweak_data should merge
For Idstrings you need to write them like param="@ID0d8ea9bdcebaaf64@".
Sadly there's no way to write it using a raw string. Use Bundle Modder to get the hashes.
Skin Attachments
Another optional option, you can setup attachments for your skin, working the same as most of rare/epic/legendary skins in the game.
weapon_mod_id
String
The weapon mod id that will be automatically added when the player use your skin
Note You must include the 'base' parts as well, otherwise, the weapon will have no body or barrel. For a list of attachments, check the tweak data tables or here: https://modworkshop.net/wiki.php?action=view&id=2 and https://modworkshop.net/wiki.php?action=view&id=3
Examples
These examples are what you would put inside your main node within your mod config
This will add a uncommon skin named "bm_wskn_infinite_red" to the weapon "new_raging_bull".
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