Mask Pattern
Updated for version 3.38.
This modules let's you add mask patterns.
The name of the module you use as the meta of the module definition is 'MaskPattern' or 'MaskPatternModule' if
_force_search
is set to true in the module definition.<MaskPattern id texture global_value/>
Parameter | Type | Description |
---|---|---|
id | String | The ID of the pattern |
texture | String | Optional path of the pattern's texture. If you're loading a custom one you'll need to load it through AddFiles first. Defaults to units/mods/masks/shared_textures/pattern_ id |
global_value | String | For packs of mods, a global id assigned to all. A nice way to label your mods. You'll still have to create the global value through GlobalValueModule |
name_id | String | A localization ID for the pattern (Defaults to pattern_ + id + _title) |
And any other tweakdata value. There are more that are not listed here yet.
<MaskPattern id="spade"/>
This will add the mask pattern
spade
. You will still need to localize the name of the pattern. In this case pattern_spade_title
will need to be localized using LocalizationModule. And add the texture which in this is in "units/mods/masks/shared_textures/pattern_spade" through AddFilesLast modified 10mo ago