Mask Pattern
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Updated for version 3.38.
The module is inherited from . So base parameters can be found there.
This modules let's you add mask patterns.
The name of the module you use as the meta of the module definition is 'MaskPattern' or 'MaskPatternModule' if _force_search
is set to true in the module definition.
<MaskPattern ...>
id
String
The ID of the pattern
texture
String
global_value
String
name_id
String
A localization ID for the pattern (Defaults to pattern_ + id
+ _title)
And any other tweakdata value. There are more that are not listed here yet.
Optional path of the pattern's texture. If you're loading a custom one you'll need to load it through first. Defaults to units/mods/masks/shared_textures/pattern_id
For packs of mods, a global id assigned to all. A nice way to label your mods. You'll still have to create the global value through
This example is what you would put inside your main node within your
This will add the mask pattern spade
. You will still need to localize the name of the pattern. In this case pattern_spade_title
will need to be localized using . And add the texture which in this is in "units/mods/masks/shared_textures/pattern_spade" through
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