Global Value (Tagging weapons/etc)
Updated for version 3.38.
Module Definition
The module is inherited from ModuleBase. So base parameters can be found there.
Let's you make a global value. A global value is a great way to label your custom weapons, melee etc. You'll see a lot of times weapons saying "This is an X weapon!" This is basically it. Almost all custom item modules have a parameter named global_value
which you set to the ID of this module that you create.
Module name
The name of the module you use as the meta of the module definition is 'GlobalValue' or 'GlobalValueModule' if _force_search
is set to true in the module definition.
XML Structure
<GlobalValue ...>
<GlobalValue ...>
id
String
The ID of the global value
color
Color
The color of the global value
overwrite
Boolean
Skips the ID check if the global value already exists and overwrites it
name_id
String
String ID of the title [Default: bm_global_value_id
]
desc_id
String
String ID of the description [Default: menu_l_global_value_id
]
is_category
Boolean
Makes the global value a category
And any value that is used in the LootDropTweakData.global_values
Example
This example is what you would put inside your main node within your mod config
This will add a DLC named beard. You will need to localize name_id and desc_id (LocalizationModule)
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