Global Value (Tagging weapons/etc)

Updated for version 3.38.

Module Definition

The module is inherited from ModuleBase. So base parameters can be found there.

Let's you make a global value. A global value is a great way to label your custom weapons, melee etc. You'll see a lot of times weapons saying "This is an X weapon!" This is basically it. Almost all custom item modules have a parameter named global_value which you set to the ID of this module that you create.

Module name

The name of the module you use as the meta of the module definition is 'GlobalValue' or 'GlobalValueModule' if _force_search is set to true in the module definition.

XML Structure

<GlobalValue id overwrite name_id desc_id color is_category/>

<GlobalValue ...>

Parameter
Type
Description

id

String

The ID of the global value

color

Color

The color of the global value

overwrite

Boolean

Skips the ID check if the global value already exists and overwrites it

name_id

String

String ID of the title [Default: bm_global_value_id]

desc_id

String

String ID of the description [Default: menu_l_global_value_id]

is_category

Boolean

Makes the global value a category

And any value that is used in the LootDropTweakData.global_values

Example

This example is what you would put inside your main node within your mod config

<GlobalValue id="beard" color="Color('ffffff')"/>

This will add a DLC named beard. You will need to localize name_id and desc_id (LocalizationModule)

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