The type of the mask. Can be helmet, beard, glasses and mask. Defaults to mask.
For packs of mods, a global id assigned to all. A nice way to label your mods. You'll still have to create the global value through GlobalValueModule
Optional path to the unit of the mask. Defaults to units/mods/masks/msk_
id You still need to add it through AddFiles and all its dependencies such as object and material config.
Optional table of offsets for each character. Should look something like this:
<value_node value="0 0 0">
Each character needs position and rotation offset. First is position and second is rotation.
Localization ID for the title of the mask (Defaults to bm_msk_ +
Localization ID for the description of the mask (Defaults to bm_msk_ +
Optional folder to contain the icon. The path will be guis/dlcs/
id. Defaults to
Optional table that contains characters and the mask for them. This allows you to have a unique mask for each character (See bm_msk_balaclava in masks tweakdata)