Mask Material
Updated for version 3.38.
This modules let's you add mask materials.
The name of the module you use as the meta of the module definition is 'MaskMaterial' or 'MaskMaterialModule' if
_force_search
is set to true in the module definition.<MaskMaterial id texture global_value material_amount/>
Parameter | Type | Description |
---|---|---|
id | String | The ID of the material |
texture | String | The path of the material's texture. You'll need to load it through AddFiles. Defaults to units/mods/matcaps/ id _df |
global_value | String | For packs of mods, a global id assigned to all. A nice way to label your mods. You'll still have to create the global value through GlobalValueModule |
material_amount | Integer | How the material is applied to the mask. Set to 0 to have it tile across the mask. Remove it to have it strech over the mask |
name_id | String | A localization ID for the pattern (Defaults to material_ + id + _title) |
texture_bundle_folder | String | Optional folder to contain the icon. The path will be guis/dlcs/ texture_bundle_folder /textures/pd2/blackmarket/icons/materials/id . Defaults to mods with ver="2" |
ver | Number | Version of the module. 2 makes texture_bundle_folder default to mods |
And any other tweakdata value. There are more that are not listed here yet.
The icon will be stored in guis/dlcs/mods/textures/pd2/blackmarket/icons/materials and will be named
id
.texture You will then need to add it using AddFiles.<MaskMaterial id="bubblewrap" material_amount="0"/>
This will add the mask material
bubblewrap
. You will still need to localize the name of the material. In this case material_bubblewrap_title
will need to be localized using LocalizationModule. And add the texture which is currently units/mods/matcaps/matcap_bubblewrap_df
and icon through AddFilesLast modified 10mo ago