Mask Material
Updated for version 3.38.
Module Definition
The module is inherited from ItemModuleBase. So base parameters can be found there.
This modules let's you add mask materials.
Module name
The name of the module you use as the meta of the module definition is 'MaskMaterial' or 'MaskMaterialModule' if _force_search
is set to true in the module definition.
XML Structure
<MaskMaterial ...>
<MaskMaterial ...>
Parameter | Type | Description |
---|---|---|
id | String | The ID of the material |
texture | String | The path of the material's texture. You'll need to load it through AddFiles. Defaults to units/mods/matcaps/ |
global_value | String | For packs of mods, a global id assigned to all. A nice way to label your mods. You'll still have to create the global value through GlobalValueModule |
material_amount | Integer | How the material is applied to the mask. Set to 0 to have it tile across the mask. Remove it to have it strech over the mask |
name_id | String | A localization ID for the pattern (Defaults to material_ + |
texture_bundle_folder | String | Optional folder to contain the icon. The path will be guis/dlcs/ |
ver | Number | Version of the module. 2 makes |
And any other tweakdata value. There are more that are not listed here yet.
The icon
The icon will be stored in guis/dlcs/mods/textures/pd2/blackmarket/icons/materials and will be named id
.texture You will then need to add it using AddFiles.
Example
This example is what you would put inside your main node within your mod config
This will add the mask material bubblewrap
. You will still need to localize the name of the material. In this case material_bubblewrap_title
will need to be localized using LocalizationModule. And add the texture which is currently units/mods/matcaps/matcap_bubblewrap_df
and icon through AddFiles
Template
Download template here
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