Localization

Updated for version 4.0.

Module Definition

The module is inherited from ModuleBase. So base parameters can be found there.

Module name

The name of the module you use as the meta of the module definition is 'Localization' or 'LocalizationModule' if _force_search is set to true in the module definition.

XML Structure

<Localization directory default>
    <loc language file/>
</Localization>

<Localization directory default>

ParameterTypeDescription

directory

String

Sirectory/path relative to the mods directory which contains all of the localization files you are referencing. [OPTIONAL]

default

String

File name which is the default localization file if the game's language does not have an appropriate localization file in your xml definition

<loc language file/>

ParameterTypeDescription

localization

String

The meta. Can be either localization or loc

file

String

File name of the localization file relative to the ModPath (And directory if specified). The file can be a json file or a YAML file (extension must end with .yaml to use YAML)

language

String

Representation of the language that this localization file is for. Languages that are supported in the game already. Or were added through modding like Korean

Example

This example is what you would put inside your main node within your mod config

<Localization directory="Lang" default="english.txt">
    <loc file="english.txt" language="english"/>
    <loc file="russian.txt" language="russian"/>
</Classes>

For this example your class like this: mods/MyMod/Lang/english.txt and mods/MyMod/Lang/russian.txt. If you are using this module in a BLT mod.

Or if you only have English in your mod:

<Localization directory="Lang" default="english.txt"/>

Functions

FunctionDescription

LoadLocalization()

The function loads the localization files. The function is called from the Load() function either from the function itself (If localization manager is available) or from the LocalizationManagerPostInit hook.

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