Localization
Updated for version 4.0.
Module Definition
The module is inherited from ModuleBase. So base parameters can be found there.
Module name
The name of the module you use as the meta of the module definition is 'Localization' or 'LocalizationModule' if _force_search
is set to true in the module definition.
XML Structure
<Localization directory default>
<Localization directory default>
directory
String
Sirectory/path relative to the mods directory which contains all of the localization files you are referencing. [OPTIONAL]
default
String
File name which is the default localization file if the game's language does not have an appropriate localization file in your xml definition
<loc language file/>
<loc language file/>
localization
String
The meta. Can be either localization
or loc
file
String
File name of the localization file relative to the ModPath (And directory
if specified). The file can be a json file or a YAML file (extension must end with .yaml to use YAML)
language
String
Representation of the language that this localization file is for. Languages that are supported in the game already. Or were added through modding like Korean
Example
This example is what you would put inside your main node within your mod config
For this example your class like this: mods/MyMod/Lang/english.txt
and mods/MyMod/Lang/russian.txt
. If you are using this module in a BLT mod.
Or if you only have English in your mod:
Functions
LoadLocalization()
The function loads the localization files. The function is called from the Load()
function either from the function itself (If localization manager is available) or from the LocalizationManagerPostInit
hook.
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