Script Mods (Replace script data)
Updated for version 3.38.
Module Definition
The module is inherited from ModuleBase. So base parameters can be found there.
Module name
The name of the module you use as the meta of the module definition is 'ScriptMods' or 'ScriptReplacementsModule' if _force_search
is set to true in the module definition.
XML Structure
There are two ways of modding scriptdata:
File
Direct
<ScriptMods directory>
<ScriptMods directory>
directory
String
string directory/path relative to the mods directory which contains all the script data mods being referenced. [OPTIONAL]
<mod file type target_path target_type, ...>
<mod file type target_path target_type, ...>
file
String
string which is the filename of the script data file relative to the Mod directory and the directory defined in the main node if it was specified.
type
String
The script data type of the file you are using for replacement/mod. E.g. custom_xml, generic_xml, binary etc
tbl
Table
Instead of file
and type
, write scriptdata mod directly.
target_path
String
The path of the script data file you are modifying
target_type
String
The extension/type of the script data file you are modifying
Options / Additional parameters
use_clbk
String
Path/name to callback that would be called before scriptdata mod gets applied, if the callback returns true, the scriptdata mod will be applied. Can be "self.UseFunc" or "ClassClbk(class, 'UseFunc')"
merge_mode
String
Examples
In both examples is what you would put inside your main node within your mod config
File
For this example your script mod would be like this: mods/MyMod/scriptdata/start_menu.xml
. If you are using this module in a BLT mod.
Direct
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