Heist Music
Updated for version 4.4.
Module Definition
The module is inherited from ItemModuleBase. So base parameters can be found there.
This modules creates a heist track.
Module name
The name of the module you use as the meta of the module definition is 'HeistMusic' or 'HeistMusicModule' if _force_search
is set to true in the module definition.
XML Structure
<HeistMusic ...>
<HeistMusic ...>
Parameter | Type | Description |
---|---|---|
id | String | The ID of the track. This has to be unique |
volume | Float | The volume of the music (from 0 to 1) |
<event name source>
<event name source>
Parameter | Type | Description |
---|---|---|
name | String | The name of the event. At the moment it can only be |
source | String | The path to the .ogg file that the track should play in the event |
start_source | String | Optional path to sound to play before playing |
volume | Float | Volume of this specific music event |
allow_switch | Bool | Wether a random track is selected each loop or only once per event if multiple tracks are available (See |
weight | Integer | Base weight of any tracks added via |
play_order | String | Order in which multiple tracks are played, possible values are |
<track source>
<track>
nodes can be placed as children of <event>
nodes to specify multiple tracks for a single event.
They inherit any values set on the <event>
node if not specified in the <track>
node itself.
Parameter | Type | Description |
---|---|---|
source | String | The path to the .ogg file that the track should play in the event |
start_source | String | Optional path to sound to play before playing |
volume | Float | Volume of this specific music track |
weight | Integer | Weight of this track for being chosen randomly |
Example
This example is what you would put inside your main node within your mod config
This will add the track. You will still need to localize the name of the track. In this case menu_jukebox_my_heist_music_name and menu_jukebox_screen_my_heist_music_name will need to be localized.
Having multiple tracks for a single event will allow you to create a random track selection, similar to how "Ode to Greed" or "Break the Rules" have a chance to play a lyric version of their assault tracks. For this you would simply set up an event like this
The weight defines how likely a track is going to be selected whenever this event plays. In the example above this would mean the regular assault track is 10 times more likely to play than the lyric version.
Template
Download template here: https://modworkshop.net/mydownloads.php?action=view_down&did=21651
Functions
Get
Function | Return Type | Description |
---|---|---|
MakeBuffer(String source) | XAudioBuffer | Called by RegisterHook to create an XAudio buffer |
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