Adding Files

Updated for version 3.38.

Adding files to the game

There are two primary ways of adding files. The first is through the AddFilesModule and the other is through using an add.xml file in your mod overrides. This follows a particular structure, similar to the one used in the AddFilesModule.
NOTE: If you're adding a model you must have a cooked_physics file with the same name! Even if it is empty! (Unless you use the include_x parameters found in AddFilesModule).


<texture path="path/to/my/texture"/>
<effect path="path/to/my/effect"/>
This follows almost the same syntax as AddFilesModule.