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Adding Files

Updated for version 3.38.

Adding files to the game

There are two primary ways of adding files. The first is through the AddFilesModulearrow-up-right and the other is through using an add.xml file in your mod overrides. This follows a particular structure, similar to the one used in the AddFilesModulearrow-up-right.

NOTE: If you're adding a model you must have a cooked_physics file with the same name! Even if it is empty! (Unless you use the include_x parameters found in AddFilesModulearrow-up-right).

Example

<table>
    <texture path="path/to/my/texture"/>
    <effect path="path/to/my/effect"/>
</table>

This follows almost the same syntax as AddFilesModulearrow-up-right.

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