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Menu Helper Plus

Updated for version 3.38.
MenuHelperPlus is effectively an extension on the 'MenuHelper' found in the base of BLT. So you will find that a lot of variable names will be the same (intentionally).
Side note: merge_data will be used a lot in this page, effectively it means a table that should be merged using table.merge. So extra variables that you want included can be put into that table and they will be added to the main table.

Functions

This function will create a new menu, not a node a menu. As in 'start_menu' or 'pause_menu' which contains nodes.
  • params the table of parameters for the new menu

params parameters

Required
  • name the name of menu
  • id the ID of the menu
  • fake_path the string representation of the path that should be used to 'fake' the script_data function and then insert our own data into that call. (Shouldn't include an extension)
  • init_node a table which includes data for the initial node present in the menu
  • init_node : name the name of the initial node in the menu
Optional
  • callback_handler string representation of the class which should be used as the callback handler for the menu (Default is "MenuCallbackHandler")
  • input string representation of the class which should be used as the menu's 'input' (Default is "MenuInput")
  • renderer string representation of the class which should be used as the menu's 'renderer' (Default is "MenuRenderer")
  • merge_data table which contains any data that you wish to be merged with the data of the menu (Could include stuff such as new nodes, however for this AddNode should be used)
  • init_node : align_line
  • init_node : back_callback string representation of the function that should be called upon leaving the node. (Should be a function in the callback_handler used by the menu)
  • init_node : gui_class string representation of the class which should be used to form the gui of the node (Defaut is "MenuNodeMainGui")
  • init_node : menu_components string which contains a list of the components which should be shown in the menu (separated with a space)
  • init_node : modifier string representation of the class(es) that should be used as the 'modifier' of the node (separated using a space)
  • init_node : refresh string representation of the class(es) that should be used as the 'refresh' object of the node (separated using a space)
  • init_node : topic_id string which is the ID of the topic of the node
  • init_node : legends table of tables for legends which should be added to the node
  • init_node : legends :: name name of the legend
  • init_node : legends :: pc bool that determines if it should be shown when using a keyboard (Default is false)
  • init_node : legends :: visible_callback string representation of a function which would return a bool that determines if the legend is visible
This will create a node in the menu with the name MenuName and the parameters params
  • MenuName This is the name of the menu you wish to create the node in. (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params table of variables that are used to create the node

params parameters

  • name name of the node (Required)
  • align_line
  • back_callback string representation of the function to be called when leaving the node
  • gui_class string representation of the class that should be used to create the gui of the node (Default = "MenuNodeGui")
  • menu_components string which contains a list of the components which should be shown in the menu (separated with a space)
  • modifier string representation of the class(es) that should be used as the 'modifier' of the node (separated using a space)
  • refresh string representation of the class(es) that should be used as the 'refresh' object of the node (separated using a space)
  • stencil_align
  • stencil_image
  • topic_id string which is the ID of the topic of the node
  • type string representation of the class that should be used to create the node (Default = "CoreMenuNode.MenuNode")
  • update string representation of the class(es) that should be used as the 'update' object of the node (separated using a space)
  • scene_state the scene in MenuSceneManager that should be used for the node
  • merge_data table which contains any data that you wish to be merged with the parameters of the node
  • legends table containing tables of the legends you wish to be added to the node
  • legends :: name name of the legend
  • legends :: pc bool that determines if it should be shown when using a keyboard (Default is false)
  • legends :: visible_callback string representation of a function which would return a bool that determines if the legend is visible
  • callback_overwrite string representation of the class that should overwrite the menu's default callback handler
This function will add a legend to the node of name node_name with the parameters of params
  • MenuId The ID of the menu that the node is present in. (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • node_name The name of the node the legend should be added to
  • params The parameters of the legend
  • params :: name name of the legend
  • params :: pc bool that determines if it should be shown when using a keyboard (Default is false)
  • params :: visible_callback string representation of a function which would return a bool that determines if the legend is visible
This function will return the node in menu menu_name with the name node_name
  • menu_name (Defaults to "menu_main" at the menu and "menu_pause" when in-game if the passed parameter is nil)
  • node_name Node name (Required)
This function will add a normal button to a node of your choice with the parameters params that you define. returns the created item
  • params table of parameters (Required)
  • params : id unique name of the button (Required)
  • params : title string title of the button. Can be localization ID (Required)
  • params : node the node that the button should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the button should be created on (Only required if node isn't passed)
  • params : desc string description of the button. Can be localization ID.
  • params : callback string representation of the function that will be called on button press. Should be a function that is present in the node's callback handler.
  • params : disabled_colour Color that should be used when the button is disabled (Default = Color(0.25, 1, 1, 1))
  • params : next_node name of the node that should be opened on button press
  • params : localized bool to determine if the title of the button should be localized.
  • params : localized_help bool to determine if the description of the button should be localized.
  • params : merge_data table of data that should be merged with the table of parameters for the button.
  • params : enabled bool to set whether the button is enabled or disabled.
  • params : position index that the button should be inserted at in the node.
Will create a divider in the node of your choice with the parameters params that you define. returns the created item.
  • params table of parameters (Required)
  • params : id unique name of the divider (Required)
  • params : node the node that the divider should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the divider should be created on (Only required if node isn't passed)
  • params : size height of the divider.
  • params : no_text bool to toggle the showing of text.
  • params : merge_data table of data that should be merged with the table of parameters for the divider.
  • params : position index that the divider should be inserted at in the node.
Will create a toggle button in the node of your choice with the parameters params that you define. returns the created item.
  • params table of parameters (Required)
  • params : id unique name of the toggle (Required)
  • params : node the node that the toggle should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the toggle should be created on (Only required if node isn't passed)
  • params : desc string description of the toggle. Can be localization ID.
  • params : callback string representation of the function that will be called on toggle press. Should be a function that is present in the node's callback handler.
  • params : disabled_colour Color that should be used when the toggle is disabled (Default = Color(0.25, 1, 1, 1))
  • params : localized bool to determine if the title of the toggle should be localized.
  • params : localized_help bool to determine if the description of the toggle should be localized.
  • params : icon_by_text bool which toggles the showing of an icon beside the text (Defaults to false)
  • params : value bool which is the default value of the node. (ticked or not ticked) (Defaults to false)
  • params : merge_data table of data that should be merged with the table of parameters for the toggle.
  • params : enabled bool to set whether the toggle is enabled or disabled.
  • params : position index that the toggle should be inserted at in the node.
Will create a slider in the node of your choice with the parameters params that you define. returns the created item.
  • params table of parameters (Required)
  • params : id unique name of the slider (Required)
  • params : node the node that the slider should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the slider should be created on (Only required if node isn't passed)
  • params : desc string description of the slider. Can be localization ID.
  • params : callback string representation of the function that will be called on slider press. Should be a function that is present in the node's callback handler.
  • params : disabled_colour Color that should be used when the slider is disabled (Default = Color(0.25, 1, 1, 1))
  • params : localized bool to determine if the title of the slider should be localized.
  • params : localized_help bool to determine if the description of the slider should be localized.
  • params : min minimum value the slider can have.
  • params : max maximum value the slider can have.
  • params : step value that the slider changes by when the arrow keys are used.
  • params : value starting value of the slider.
  • params : merge_data table of data that should be merged with the table of parameters for the slider.
  • params : enabled bool to set whether the slider is enabled or disabled.
  • params : position index that the slider should be inserted at in the node.
Will create a multi-choice item in the node of your choice with the parameters params that you define. returns the created item.
  • params table of parameters (Required)
  • params : id unique name of the multi-choice (Required)
  • params : node the node that the multi-choice should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the multi-choice should be created on (Only required if node isn't passed)
  • params : desc string description of the multi-choice. Can be localization ID.
  • params : callback string representation of the function that will be called on multi-choice press. Should be a function that is present in the node's callback handler.
  • params : localized bool to determine if the title of the multi-choice should be localized.
  • params : localized_help bool to determine if the description of the multi-choice should be localized.
  • params : items table of items that are in the multi-choice
  • params : localized_items determines if the items are localized
  • params : value starting value of the multi-choice (Default = 1)
  • params : merge_data table of data that should be merged with the table of parameters for the multi-choice.
  • params : enabled bool to set whether the multi-choice is enabled or disabled.
  • params : position index that the multi-choice should be inserted at in the node.
Will create a keybinding button in the node of your choice with the parameters params that you define. returns the created item.
  • params table of parameters (Required)
  • params : id unique name of the keybinding (Required)
  • params : node the node that the keybinding should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the keybinding should be created on (Only required if node isn't passed)
  • params : desc string description of the keybinding. Can be localization ID.
  • params : callback string representation of the function that will be called on keybinding press. Should be a function that is present in the node's callback handler.
  • params : disabled_colour Color that should be used when the keybinding is disabled (Default = Color(0.25, 1, 1, 1))
  • params : localized bool to determine if the title of the keybinding should be localized.
  • params : localized_help bool to determine if the description of the keybinding should be localized.
  • params : connection_name unique name to save the keybind as.
  • params : binding default binding on the button (Default unbound)
  • params : button default binding on the button (Default unbound)
  • params : merge_data table of data that should be merged with the table of parameters for the keybinding.
  • params : position index that the keybinding should be inserted at in the node.
returns the table of menus that have been created through MenuHelperPlus.
Will create a color button in the node of your choice with the parameters params that you define. returns the created item. The item is used to choose colors using a user friendly dialog.
  • params table of parameters (Required)
  • params : id unique name of the keybinding (Required)
  • params : node the node that the keybinding should be added to.
  • params : menu menu that the node is present in (Not needed if node is passed) (Defaults to "menu_main" at the menu and "menu_pause" when in-game)
  • params : node_name name of the node that the keybinding should be created on (Only required if node isn't passed)
  • params : value the Color value of the item (Defaults to Color.white)
  • params : desc string description of the keybinding. Can be localization ID.
  • params : callback string representation of the function that will be called on keybinding press. Should be a function that is present in the node's callback handler.
  • params : disabled_colour Color that should be used when the keybinding is disabled (Default = Color(0.25, 1, 1, 1))
  • params : localized bool to determine if the title of the keybinding should be localized.
  • params : localized_help bool to determine if the description of the keybinding should be localized.
  • params : merge_data table of data that should be merged with the table of parameters for the keybinding.
  • params : position index that the keybinding should be inserted at in the node.
Last modified 8mo ago