Level
Module Definition
Module name
XML Structure
<level id name_id briefing_id briefing_dialog ai_group_type intro_event outro_event music cube ghost_bonus max_bags team_ai_off>
<include directory>
<file file type/>
</include>
<add ...>
...
</add>
<script_data_mods ...>
...
</script_data_mods>
<hooks ...>
...
</hooks>
<packages>
<value_node value/>
</packages>
<assets>
<asset name exclude/>
<NewAsset ...>
...
</NewAsset>
</assets>
<merge_data ... >
...
</merge_data>
</contact><level id name_id briefing_id briefing_dialog ai_group_type intro_event outro_event music cube ghost_bonus max_bags team_ai_off>
<level id name_id briefing_id briefing_dialog ai_group_type intro_event outro_event music cube ghost_bonus max_bags team_ai_off><include directory>
<include directory><add ...> ...
<add ...> ...<script_data_mods ...> ...
<script_data_mods ...> ...<hooks ...> ...
<hooks ...> ...<custom_packages>
<custom_packages><asset name exclude/>
<asset name exclude/><NewAsset ...> ...
<NewAsset ...> ...<file file type/>
<file file type/><merge_data ... > ...
<merge_data ... > ...Example
Functions
LevelModule:RegisterHook()
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